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Sakanami

The 5th game project at TGA. A top down adventure game. We took our inspiration from Zelda, a link to the past, but with a more "original" take on the artstyle.

The trailer for the game

I did the mockup together with my team mates. Looking back, it's easy to forget the stress you're in when making a game in such a short time span.

I did the mockup together with my team mates. Looking back, it's easy to forget the stress you're in when making a game in such a short time span.

We decided to go for the top down Link to the past perspective, along with all the limitations and weirdness in perspective it brings. I painted the tileset for the environment in photoshop. It was like making pieces for a really weird puzzle.

We decided to go for the top down Link to the past perspective, along with all the limitations and weirdness in perspective it brings. I painted the tileset for the environment in photoshop. It was like making pieces for a really weird puzzle.

I did the game title Logo and the menu buttons. The background artwork is made by Sam Frisk

I did the game title Logo and the menu buttons. The background artwork is made by Sam Frisk

The doors we had in our dungeons.

The doors we had in our dungeons.

A forest tree.

A forest tree.

A house in the village.

A house in the village.

A smashed house in the village.

A smashed house in the village.

Level select screen

Level select screen

Credits screen

Credits screen

Spiked "Trap".

Spiked "Trap".

I made the dialogue box and the life meter.

I made the dialogue box and the life meter.