Desolate Camping

A few years from now, energy shortage and environmental disasters has fueled conflicts all around Europe and Scandinavia has fallen into chaos. Sweden is now a war torn country and the infrastructure has collapsed. The countryside has become desolate, with the places that used to be recreational now abandoned and empty.

An abandoned building ... Looks like they sold stuff here.

An abandoned building ... Looks like they sold stuff here.

Mene mene ... Is that ... Biblical?

Mene mene ... Is that ... Biblical?

These people on the wall ... Where have they gone? Maybe to the refugee camps, or worse...

These people on the wall ... Where have they gone? Maybe to the refugee camps, or worse...

The stones in this scene have a shader that allows them to blend with the ground material. You can adjust how much they will blend.

The stones in this scene have a shader that allows them to blend with the ground material. You can adjust how much they will blend.

This is the shader. I used the node distance to nearest surface to achieve the blending effect. It uses the height mask to simulate how the mud gathers in the cavities of the stones.

This is the shader. I used the node distance to nearest surface to achieve the blending effect. It uses the height mask to simulate how the mud gathers in the cavities of the stones.

Ahh props... The small things that make up the big picture.

Ahh props... The small things that make up the big picture.

I did two bark materials for the pine trees, one lighter for the upper barklayer and one for the more wooded lower layer and a third with a greenish nuance.

I did two bark materials for the pine trees, one lighter for the upper barklayer and one for the more wooded lower layer and a third with a greenish nuance.

I used vertex paint in unreal to paint the variations of the tree bark for the pine trees. On the upside I could get away with a lowres tiling texture, on the downside I hade to place each tree individually because they were vertexpainted.

I used vertex paint in unreal to paint the variations of the tree bark for the pine trees. On the upside I could get away with a lowres tiling texture, on the downside I hade to place each tree individually because they were vertexpainted.

The pine trees deserve a little movie.

One more movie with the pine trees.