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Nordic Foliage

A collection of nordic foliage. I wanted to explore the way foliage makes chaotic patterns in nature. I have added pebbles and also leaves and twigs from some of the plants on the ground for a more "messy" feel to it.

These plants can be found all over Sweden.

The grass in this scene is called Knylhavre, a common grass in meadows and forests.

Although this is not the usual form of a birch tree, wind and scarce living conditions can make anything become bent out of shape.

The Heather, how we like that spark of purple in the corner of our eyes.

Blueberries, the staple food for hungry bears and humans.

The evil twin of the blueberry, Odon often grows next to them and tries to fool you with its slightly larger berries in the summer.

I sculpt the leaves in zbrush and bake them on to planes, which I bend and twist to make good twigs. Then I use them to build the actual plant.

I sculpt the leaves in zbrush and bake them on to planes, which I bend and twist to make good twigs. Then I use them to build the actual plant.

The stones in this scene has a shader that gives them moss that is world aligned. I made a material function for it.

The stones in this scene has a shader that gives them moss that is world aligned. I made a material function for it.

I then made three different color variations for the moss and assigned the world aligned mosslayers to the blue normal channel. I can adjust the amount of moss with parameters and it will always be on top of the stone.

I then made three different color variations for the moss and assigned the world aligned mosslayers to the blue normal channel. I can adjust the amount of moss with parameters and it will always be on top of the stone.

Here is the moss material.

Here is the moss material.

See! The plants are put to use in this lovely character turnaround by Astrid Åkesson. Check out her stuff on www.artstation.com/astridakesson

They also make an appearance in this eerie setting. It's a horror game by two skilled level designers, Niklas Olsson and Gabriel Hector, here is a link to their project: https://www.niklasfolsson.com/Lazarus

They also make an appearance in this eerie setting. It's a horror game by two skilled level designers, Niklas Olsson and Gabriel Hector, here is a link to their project: https://www.niklasfolsson.com/Lazarus